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Pointless - Persuasive Writing Edition
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Pointless - Persuasive Writing Edition

(4)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change questions. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build learning of Persuasive Writing: 1. Emotive Language 2. Definitions of Persuasive Devices 3. Adding and Contrasting Connectives 4. Remembering Persuasive Devices The nature of the game ensures that this resource can challenge students of all levels. A blank template is now included, so that you can create your own Pointless games!
Shadow - Michael Morpurgo - Whole Class Reading Session!
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Shadow - Michael Morpurgo - Whole Class Reading Session!

(0)
This whole class reading session aims to develop children’s comprehension skills through a reading of the opening chapter of Michael Morpurgo’s ‘Shadow.’ The resource pack includes the extract and all of the activities for the session, which the class are guided through via a comprehensive PowerPoint presentation. The reading is followed by a series of activities aiming to develop children’s retrieval, explanation, inference, prediction and summarising skills. It also contains a vocabulary check immediately after the extract is read to clarify any unfamiliar/ difficult language. The tasks are comprised of quick-check questions, solo thinking, pair/ group discussions and deeper thinking activities. The session is best suited for children in Years 3 to 5, but it could feasibly be used with slightly younger and older year groups. The session is also suitable for home/ remote learning.
Harry Potter and the Philosopher's Stone Pointless Game!
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Harry Potter and the Philosopher's Stone Pointless Game!

(2)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'Harry Potter and the Philosopher's Stone.' Round 1. The characters in Harry Potter and the Philosopher's Stone Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Harry Potter and the Philosopher's Stone The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
A Christmas Carol Pointless Game!
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A Christmas Carol Pointless Game!

(1)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'A Christmas Carol.' Round 1. The characters in A Christmas Carol Round 2. Quotations from the text Round 3. Themes, Ideas, and Objects Round 4. Places where the ghosts take Scrooge The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
Swan Song - Gill Lewis - Whole Class Reading Session!
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Swan Song - Gill Lewis - Whole Class Reading Session!

(0)
This whole class reading session aims to develop children’s comprehension of the blurb and opening chapter of Gill Lewis’s ‘Swang Song.’ The extract needed is provided as a PDF. The reading is followed by a series of activities aiming to develop children’s retrieval, explanation, inference, prediction and summarising skills. It also contains a vocabulary check immediately after the extract is read to clarify any unfamiliar/ difficult language. The tasks are comprised of quick-check questions, solo thinking, pair/ group discussions and deeper thinking activities. The session is best suited for children in years 3-4, although with minor adaptations it could feasibly be used with slightly younger and older year groups.
An Inspector Calls Pointless Game (and blank template to make your own games!)
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An Inspector Calls Pointless Game (and blank template to make your own games!)

(1)
Based on the popular game show 'Pointless', this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I've also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in 'An Inspector Calls.' Round 1. The characters in An Inspector Calls (takes approx 10 mins) Round 2. Quotations from the text (takes approx 15 mins) 3. Settings, themes, and objects (takes approx 15 mins) 4. Themes in An Inspector Calls (takes approx 10 mins) The nature of this game ensures that the resource can challenge students of all levels.
To Kill A Mockingbird Pointless Game!
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To Kill A Mockingbird Pointless Game!

(2)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘To Kill A Mockingbird.’ Round 1. The characters in To Kill A Mockingbird Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in To Kill A Mockingbird The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
Holes Pointless Game (and template to create your own games!)
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Holes Pointless Game (and template to create your own games!)

(1)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘Holes.’ Round 1. The characters in Holes Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Holes The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
The Hunger Games - Pointless Game!
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The Hunger Games - Pointless Game!

(1)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘The Hunger Games.’ Round 1. The characters in The Hunger Games Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in The Hunger Games The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
The Merchant of Venice Pointless Game!
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The Merchant of Venice Pointless Game!

(1)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘The Merchant of Venice.’ Round 1. The characters in The Merchant of Venice Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in The Merchant of Venice The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
St Peter - Collective Worship - The Restoration of Peter!
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St Peter - Collective Worship - The Restoration of Peter!

(0)
This engaging and original assembly/ collective worship session aims to provide children with an understanding of the Saint Peter, particularly focusing on his him denying being an acquaintance of Jesus. It was originally delivered as the third in a series of three collective worship sessions on Saint Peter. The aims of the session are to consider: -The events of the Resurrection and Peter’s Restoration; -Peter’s role in spreading Christianity; -Lessons that we can apply to our own lives. The colourful and comprehensive presentation guides the worship leader and the children through the following journey: -Recalling prior knowledge about Saint Peter and establishing the basic information about who he was/ what he is known for; -Recalling how Peter had denied his acquaintance with Jesus; -Watching and comprehending an engaging, age-appropriate video (hyperlinked) which details Jesus’ resurrection and appearance to Peter; -Considering how Peter worked to redeem himself after Jesus had ascended to heaven; -Reflecting on our own spirituality - thinking about times when we let people down - how can we redeem ourselves? -Participating in related song and prayer. This worship session is tried and tested, and has always been really well received in the past. The slides are visually engaging and well-presented, and the subject matter is tailored to the interests and needs of young people. If everything is kept in, it takes around 30 minutes to deliver, but you may choose to edit or amend some elements of the session. The script is provided and links to videos and hymns are included in the PowerPoint as hyperlinks. No further resources are required - everything that you need to present the session is included!
Never Let Me Go Pointless Game!
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Never Let Me Go Pointless Game!

(2)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘Never Let Me Go.’ Round 1. The characters in Never Let Me Go Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Never Let Me Go The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
St Peter - Collective Worship - The Denial of Peter!
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St Peter - Collective Worship - The Denial of Peter!

(0)
This engaging and original assembly/ collective worship session aims to provide children with an understanding of the Saint Peter, particularly focusing on his him denying being an acquaintance of Jesus. It was originally delivered as the second in a series of three collective worship sessions on Saint Peter. The aims of the session are to consider: -Peter’s allegiance with Jesus; -Some of the choices made by Peter towards the end of Jesus’ life; -Lessons that we can learn to apply to our own lives. The colourful and comprehensive presentation guides the worship leader and the children through the following journey: -Recalling prior knowledge about Saint Peter and establishing the basic information about who he was/ what he is known for; -Understanding how Peter was present at many of Jesus’ miracles; -Acting out an age-appropriate script which presents the denial of Peter in an accessible and clear way; -Considering why Peter chose to deny his relationship with Jesus; -Reflecting on our own spirituality - thinking about times when we have let people down - how did we feel and what could we have done better? -Participating in related song and prayer. This worship session is tried and tested, and has always been really well received in the past. The slides are visually engaging and well-presented, and the subject matter is tailored to the interests and needs of young people. If everything is kept in, it takes around 30 minutes to deliver, but you may choose to edit or amend some elements of the session. The script is provided and links to hymns are included in the PowerPoint as hyperlinks. No further resources are required - everything that you need to present the session is included!
St Peter - Collective Worship - Jesus Calls Peter!
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St Peter - Collective Worship - Jesus Calls Peter!

(0)
This engaging and original assembly/ collective worship session aims to provide children with an understanding of the Saint Peter and how he became a disciple of Jesus. It was originally delivered as the first in a series of three collective worship sessions on Saint Peter. The aims of the session are to consider: -How Peter became a disciple of Jesus; -What personal qualities he showed when Jesus called him; -How we can apply these qualities in our own lives. The colourful and comprehensive presentation guides the worship leader and the children through the following journey: -Sharing prior knowledge about Saint Peter and establishing the basic information about who he was/ what he is known for; -Watching an engaging, age-appropriate video which shows how Simon and Andrew first followed Jesus, and how Jesus named Simon ‘Peter.’ -Engaging with a short passage of scripture which delves deeper into why the name ‘Peter’ was appropriate; -Considering the personal qualities that Peter displayed throughout his his first meetings with Jesus; -Reflecting on our own spirituality - how can we apply the personal qualities shown by Peter into our own lives in the modern world? -Participating in related song and prayer. This worship session is tried and tested, and has always been really well received in the past. The slides are visually engaging and well-presented, and the subject matter is tailored to the interests and needs of young people. If everything is kept in, it takes around 30 minutes to deliver, but you may choose to edit or amend some elements of the session. All links to videos/ hymns are included in the PowerPoint as hyperlinks. No further resources are required - everything that you need to present the session is included!
EYFS Learning in Reading - Knowledge Organiser!
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EYFS Learning in Reading - Knowledge Organiser!

(1)
This clear, detailed and visually-appealing resource helps to detail and categorise the foundation learning in reading that takes place in the EYFS stage. It is an important resource for EYFS teachers and parents, but also reading/English subject leaders, to aid them in the development of a clearly-mapped and well-sequenced reading curriculum across the school. This organiser groups the reading-related learning into the relevant EYFS areas of learning - for English, this is mainly the Literacy and Communication and Language learning areas. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Esio Trot - The Ending - Complete Lesson!
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Esio Trot - The Ending - Complete Lesson!

(0)
This engaging and thought-provoking lesson is the last in a series lessons designed to accompany the reading and promote children’s comprehension of Roald Dahl’s ‘Esio Trot.’ It covers the end of the text (pages 50 to 63 in the Puffin version of the story). The lesson is guided by a comprehensive and colourful PowerPoint presentation, and enables students to understand the text through: -Retrieving information about the events and characters in this section of the story; -Inferring and deducing hidden meanings, including key inferences about Mr Hoppy and Mrs Silver’s marriage; -Summarising and sequencing the main events in the text. The sessions include a range of retrieval, vocabulary, inference, explanation and deeper thinking activities. A clear, colourful and comprehensive PowerPoint presentation guides students through the learning. A clear, well-designed template is also provided for the storyboarding activity. The lessons are most suitable for children in upper KS1 or lower KS2, depending upon the individual context of the class - they have been tried and tested in the classroom with both year 2 and year 3 children.
Esio Trot - Mr Hoppy's Idea - Complete Lesson!
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Esio Trot - Mr Hoppy's Idea - Complete Lesson!

(0)
This engaging and thought-provoking lesson is the second in a sequence of lessons designed to accompany the reading and promote children’s comprehension of Roald Dahl’s ‘Esio Trot.’ This lesson covers the section of the text in which Mr Hoppy has an idea to help Alfie the tortoise to ‘grow’ and win Mrs Silver’s heart. It covers pages 16 to 33 in the Puffin version of the story. The lesson is guided by a comprehensive and colourful PowerPoint presentation, and enables students to understand the text through: -Retrieving information about the events and characters in this section of the story; -Inferring and deducing hidden meanings, including key inferences about the sincerity of Mr Hoppy’s plan; -Explaining key ideas, including how they think Mr Hoppy’s plan will work. The sessions include a range of retrieval, vocabulary, inference, explanation and deeper thinking activities. A clear, colourful and comprehensive PowerPoint presentation guides students through the learning. The lessons are most suitable for children in upper KS1 or lower KS2, depending upon the individual context of the class - they have been tried and tested in the classroom with both year 2 and year 3 children.
Esio Trot - The Great Tortoise Plot - Complete Lesson!
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Esio Trot - The Great Tortoise Plot - Complete Lesson!

(0)
This engaging and thought-provoking lesson is the third in a sequence of four lessons designed to accompany the reading and promote children’s comprehension of Roald Dahl’s ‘Esio Trot.’ This lesson covers the section of the text in which Mr Hoppy carries out his plot to create the appearance of Alfie ‘growing’ in an attempt to win Mrs Silver’s affection. It covers pages 34 to 49 in the Puffin version of the story. The lesson is guided by a comprehensive and colourful PowerPoint presentation, and enables students to understand the text through: -Retrieving information about the events and characters in this section of the story; -Inferring and deducing hidden meanings, including key inferences about how Mr Hoppy carefully carries out his plan; -Identifying and understanding Roald Dahl’s use of different types of vocabulary. The sessions include a range of retrieval, vocabulary, inference, explanation and deeper thinking activities. A clear, colourful and comprehensive PowerPoint presentation guides students through the learning. The lessons are most suitable for children in upper KS1 or lower KS2, depending upon the individual context of the class - they have been tried and tested in the classroom with both year 2 and year 3 children.
Esio Trot - The Story Beginning - Complete Lesson!
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Esio Trot - The Story Beginning - Complete Lesson!

(0)
This engaging and thought-provoking lesson is the first in a sequence of lessons designed to accompany the reading and promote children’s comprehension of Roald Dahl’s ‘Esio Trot.’ This lesson covers the beginning of the story (up to the end of page 15 in the Puffin version of the text). The lessons are guided by a comprehensive and colourful PowerPoint presentation, and enables students to understand the text through: -Making predictions about the story; -Retrieving information about the events and characters in the story opening; -Inferring and deducing hidden meanings, including what they have learnt about Mr Hoppy’s character from the opening section of the text. The sessions include a range of retrieval, vocabulary, inference, explanation and deeper thinking activities. A clear, colourful and comprehensive PowerPoint presentation guides students through the learning. A worksheet/ template is also provided for the creative character profile activity (in both Word and PDF format). The lessons are most suitable for children in upper KS1 or lower KS2, depending upon the individual context of the class - they have been tried and tested in the classroom with both year 2 and year 3 children.
EYFS Learning in Computing  - Knowledge Organiser!
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EYFS Learning in Computing - Knowledge Organiser!

(2)
This clear, detailed and visually-appealing resource helps to detail and categorise the foundation Computing learning that takes place in the EYFS stage. It is an important resource for EYFS teachers and parents, but also Computing subject leaders, to aid them in the development of a clearly-mapped and well-sequenced Computing curriculum across the school. This organiser groups the Computing-related learning into the relevant EYFS areas of learning - for Computing, this is mainly the ‘Technology’ element of the ‘Understanding the World’ learning area. A small section on ‘Online Safety’ is also included. The resource is designed to be printed onto A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).